![](/uploads/1/2/5/6/125606010/576503545.png)
Contribute to lvgamedev/simairport-i18n development by creating an account on GitHub. Simairport-i18n / en / Tutorial.xml. Find file Copy path joscha999 Update i18ns with newest keys 3eec6e0 Feb 10, 2020. 3 contributors. Users who have contributed to this file.
Jul 9, 2017
This guide details how to modify your savegame to modify your bank balance quickly and easily!
Other SimAirport Guides:
- How to Make a Profitable Airport (Making Money).
- A Complicated Luggage Handling Setup.
Welcome!
So, you've set up your airport and you're turning a profit but you really want that extra bit of cash to build your new gate? No worries, we have you covered!
Step #1
Here you can see my airport and my current amount of money being $652,400.
![Tutorial Tutorial](/uploads/1/2/5/6/125606010/643195532.jpg)
Step #2
Save your airport and remember the name you gave it, now navigate to the little circle on the bottom right of the panel and click it to open the save location.
Step #3
Now open your airport save file [name].airport with notepad or any text editor of your choice.
Step #4
Now hit CONTROL+F (or if your text editor doesn't support this function use the 'find' tool) and search for 'balance'.
Step #5
Adjust the value of your balance to whatever you want, I have set mine to one million dollars.
Step #6
Save and re-open your airport in game! As you can see my money has now been altered!
You May Also Like:
- All SimAirport Guides!
Transition to Full Release!We have enjoyed every minute of Early Access and we hope you have, too. We undertook some major transformations along the way, doing our best to embody what we felt Early Access should be all about.
Although we encountered some turbulence initially, we hope you appreciate the many achievements along the way and that we delivered what you expected. It's truly an incredible difference today versus the game that released in 2017 (if you're adventurous, check out the archived 'beta' branches!). From the size of airports to massively increased passenger counts, new aircraft, the thousands of bugs squashed, hundreds of feature requests delivered, the arrival of multiple floors, Workshop & mod support, and so much more.It's been an absolutely incredible journey, one of international proportions, and we hope you have enjoyed it as much as we have - and we hope you continue to enjoy it, too! This won't be the last update!We started building SimAirport simply because it was the game that we wanted to play; that hasn't changed and there are still things we'd like to add, and it is likely that there will always be more things that we'd really like to add or improve further upon. That said, we feel extremely good about the state of SimAirport today; it may not be perfect, in fact it is not perfect, but overall we feel very good about the state of gameplay today.Speaking More Personally: I've come to face the reality that I will never be completely happy with all aspects of SimAirport. There will always be aspects that I'd like to change, update and improve upon. And that is the plan - we will continue to add features, release updates with improvements & additional content, and to continue supporting & adding functionality to the modding systems, bug fixes, and the like.
There's a lot left that I'd like to do with SimAirport, and we'll do our best to do exactly that - even if I probably won't ever be fully happy with it, even if it may never be perfect, it doesn't mean we won't strive for perfection regardless!:). Thank You!Huge thank you to the community and all of the supporters who continue to make SimAirport's development possible, who keep it fun for us, and who have made reaching this milestone possible. While it's a small button-click for a developer, it's a giant and seemingly impossible OnClick event for a new game developer. If it wasn't for you, the community, we wouldn't be able to accomplish any of this - and we certainly wouldn't have any fun, either.We appreciate you all immensely and hope to see you on the stream this weekend! Thank you!!:).
We're back with another big update to help you continue expanding your airports. As a change of pace, this update even brings the ability to accidentally (or intentionally) burn your airport down, too!We're gearing up to transition to 'full release' status very soon - so if you're on the fence, this is a great time to dive in! And don't worry, we aren't finished yet! We have more in store for SimAirport and you can expect continued updates into the future.:)Huge thank you to the community and all of the supporters who continue to make SimAirport's development possible, and who keep it fun for us. Especially those of you playing the Edge branch, reporting bugs & keeping us on our toes, and just generally being engaged and challenging us.
We appreciate you all immensely, and we hope to see some of you on the stream this weekend!:). Fire!A chef severely overcooked something, machine failure, a passenger throwing something hot into a trash can or you simply having some fun - these are all possible ways to have a fire start in your airport!If a fire breaks out any work will be dropped and all nearby passengers and staff try to run out (avoiding the fire if at all possible) and they won't go back until the fire is extinguished. No need to fear, however!
Gate Closure SettingAfter completing Research, you can now set gates to close at a specific amount of time before departure. Once a gate is closed it will no longer take in any more passengers, even if the passenger is already in the Gate Desk queue - the plane will depart. If you're the type of person who wants to run the tightest possible schedule then this may come in handy to get planes out on time, even if at the expense of a few hard feelings from your passengers (and Perfect Ops Bonuses!). Gameplay Additions and Changes. Update translations and added missing keys. Rebuild base game atlases to 4k and applied compression (lossless) to allow more mods to be used at once. Add ability for passengers to walk in outdoors secure areas that have sidewalks (i.e.
![](/uploads/1/2/5/6/125606010/576503545.png)